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July 16, 2008
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What is a kisekae doll? Simply put, its is a format for interactive dress-up dolls you can download which is opened by a self-contained viewer program.

Most of the artwork in my gallery are actual screenshots from dolls I've made in the past, or like Mila Automata, dolls that I'm in the process of making.

The dolls themselves are fairly easy to make, and basically anyone who is familiar with paint programs will be able to make them. The additional levels of programming allows you to program funky effects to make the doll even more interactive!

You can find out more on the Kisekae artform via wikipedia, or by visiting www.otakuworld.com/kiss

I'll try to update this journal regularly with either updates on Milla Automata, or tips for making Kisekae dolls! If you're interested in these updates, or there are areas on my gallery you want more updates on, please reply to this post!
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:icononikage108:
Onikage108 Featured By Owner Feb 25, 2013
Can you post a link?
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:iconlessruth:
LessRuth Featured By Owner Feb 26, 2013  Hobbyist Digital Artist
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:icononikage108:
Onikage108 Featured By Owner Feb 26, 2013
Put that link in the description and everyone will know. Thank you.
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:iconstrwberifelds:
strwberifelds Featured By Owner Dec 18, 2009
Hey there! long time fan,
I've been into KiSS for a while, and I wanted to make a KiSS Doll using clothing from Jojo's Fashion Show. Since you use CG in your dolls, can you give me the ins and outs of palettes? more specifically, do you have to use 256 colors? What would I need to do differently in the coding process if I didn't? What program should I use? I've been able to find plenty of material on how to palette, but nothing on CG work. Thanks!
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:iconlessruth:
LessRuth Featured By Owner Dec 18, 2009  Hobbyist Digital Artist
I'm not very good at using palettes, but I can explain the basics. Palettes use indexed colour. Each individual cel does not contain any colour, but as a series of numbers called indexes (1-256) that tells the program which colour to match to the palette to recall the colour information. Cels done using this method has the advantage of having a very small file size. You have to manually set up a palette file first. Some paint programs are easier than others in editing the palette information. Decision to use palettes also depends on your drawing style. If you draw using pixel art style and pixel in shading by gradated tones, then the palette method will work very efficiently, as you have first predefined the 6 tones of each hue you want to use before hand.

The paletted dolls I made were using another method. Basically I assembled a 256 colour palette using a varied range of colours into a 256 colour bitmap file. I cut and paste my photoshop drawings into the bitmap file, which automatically dithers and reduces it to the pre-defined 256 colours. This method is relatively easy to use as you can paint whatever you want then paste it into the bitmap and hope for the best. The disadvantage of this method is that it creates alot of dithering and colour approximations instead of the cleanliness emphasised in traditional pixel art. If your colours within the palette have not been carefully optimised to the colour range of your photoshop images, the end results often look muddy and dirty looking. In dolls like Aurelie Stormbringer, I have made conscious decisions to avoid use of certain colours as I am aware of the limitations set by my own palette choice.

The current Milla dolls are made using cherry kiss, which do not use palettes at all. If you compare the coding of a cherry kiss doll vs a paletted one, you'll see that the palette reference usually quoted for each cel is missing, also there is no palette (knf) file loaded at the start of the doll. Once this data is missing, the kiss program automatically assumes the cels are using true colour and will load it as such. There are many programs that allow you to make true-colour cels. The one I recommend is Tail's TLCKV utility. Basically it converts the individual layers in photoshop directly into true-colour cels. So you can carefully name and link layers in photoshop and the utility will do the rest. I heard that the freeware GIMP program also has a plug-in that allows you to save your layers directly as .cel format, but I haven't tried it before.

There are alot of tutorials out there on Kisscafe and big kiss page. Good luck!
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:iconstrwberifelds:
strwberifelds Featured By Owner Jan 21, 2010
Do you know if Paintshop or Photoshop are any good at converting files into cels? I have both because I do some amateur graphic graphic design, and since I understand the interfaces those would be easiest.

Btw, thanks for your detailed response. Its really helped me out! Its hard if you're kinda not wanting to bother with a palette at all. Especially since this is my first KiSS! and it isn't even my work >.<
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:iconlessruth:
LessRuth Featured By Owner Jan 21, 2010  Hobbyist Digital Artist
You can use Tail's Cherry kiss converter to turn photoshop layers into cels. Just name the layers as the cel file name, and link different cel layers belonging to the same object (eg the sleeve, body, back and collar of a jacket) together in photoshop and save the file. Load the psd file in TLCKV, then save. Tail's program will create a subfolder (named after the psd file) and export all the cels into that folder. The cels already come pre-linked when you load it up in the kiss viewer.

Tail's program is available from the big kiss page, may be available from kiss cafe also.
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:iconklutzie2009:
klutzie2009 Featured By Owner Nov 9, 2009
question where can we get the dolls. curious..you do amazing work :D
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:iconlessruth:
LessRuth Featured By Owner Nov 10, 2009  Hobbyist Digital Artist
You can download them here!
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:iconbrndon33510:
brndon33510 Featured By Owner Aug 13, 2009
please help, I'm trying to find your latest milla doll download but I can't find it anywhere, please help, oh and by the way your art rocks!!!!!!!!!
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